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The unliving steam
The unliving steam






  1. #THE UNLIVING STEAM FULL#
  2. #THE UNLIVING STEAM PC#

Thanks to our artists and art director the final result has already had a lot of positive feedback from players. We feel this is the style to best convey the atmosphere of the grim world of The Unliving. We wanted to create a game with outstanding visuals and eventually decided to make it in pixel art. RocketBrush’s portfolio highly emphasizes art – how did the look and feel of The Unliving come about? This is something we’re looking to refine through Early Access. In the game you’ll be controlling yourself as well as hordes of the undead – to what extent do you have (in)direct control over your hordes?Īs of right now, you do have direct control over the Necromancer and the undead army, but you do not have micro-control over separate units. Overall, we will continue polishing our rogue-lite mechanics and adding more content throughout the Early Access timeline.

the unliving steam

There is also a feature where players can sacrifice the allied units – the spells released as a result of this are so powerful they can change the course of the battle. The Necromancer’s basic attack and abilities change every run depending on the unlocks and the player’s progress. We have also created a lot of hand-drawn pieces that are combined to create procedurally generated levels. The Unliving is a title in the popular rogue-lite genre – how are you implementing rogue-lite mechanics into the game?Įven though there is a permadeath, you get to keep your progression and meta currency. It seemed to us that there was some untapped potential here as most of the necromancers in other related games have strict limitations that wouldn’t allow us to feel as formidable as summoners of the undead as we wanted to. After some research, we came up with a concept of a necromancy-themed rogue-lite action game that would comprise of a strong protagonist with control over an army of the undead. Having made many art projects for other game developers, we felt like taking on something that would be ours. How did you first come up with the core gameplay concept for The Unliving? Overall, we enjoy game development and we’re looking forward to keeping it up after The Unliving launches. Although we are a Cyprus-based legal entity, our team members are mostly located in Russia, Ukraine, Belarus, and other CIS countries. The development team is a part of our game art studio, but it is a standalone unit that works exclusively on The Unliving. It’s quite a different experience because we have to manage all aspects of the development process, instead of just the art side.

#THE UNLIVING STEAM FULL#

RocketBrush Studio is mostly known for their art and asset work – how different is it to be working on a full game and what can you tell us about the team? We got in touch with the developer to find out more. They’re about to launch RocketBrush’s The Unliving into Steam’s Early Access program, a rogue-lite game in which you control armies of the undead as a necromancer. The Unliving’s combination of real-time strategy, roguelite, and RPG gameplay promises a brand-new experience for players looking to test their skills.Over the past few years, Team17 has become one of the premier publishers of indie titles across all platforms. RocketBrush Studio already has a track record in delivering distinctive in-game art assets for developers, and now it’s their turn to create a game themselves. Team17 head of publishing Max Everingham added, “Bringing The Unliving to our ever-expanding and creative stable of games at Team17 underlines our commitment to support great games and help studios realize their ambitions.

the unliving steam

“We can’t wait for players to be able to experience commanding an increasingly powerful army of the dead to crush their enemies on the scale we’ve created in game.” “ The Unliving is the first title RocketBrush Studio has developed in its entirety as a team, and we’re thrilled to have Team17 on board to help us realise the vision we have for this ambitious undead title,” said RocketBrush Studio founder Aleks Rublev in a press release.

#THE UNLIVING STEAM PC#

Team17 will publish RocketBrush Studio-developed dark fantasy roguelite action action RPG The Unliving for PC via Steam in 2021, the company announced.








The unliving steam